The Challenge
In 2012, Standard Bank Group, one of South Africa’s largest financial providers operating in 52 countries, launched its first banking and share trading apps. They were poorly received due to crashes, bugs, and weak UX, the Group responded with a complete backend overhaul and UI refactor.
The Approach
By thoroughly studying Apple's Human Interface Guidelines and the newly launched Material Design Guidelines, I set out to create a cohesive experience that addressed both user experience and business needs.
The Response
A redesigned experience and interface that effectively used the “material” metaphor, ensuring a seamless, intuitive and consistent experience across all platforms.
My Contribtion
Standard Bank: Online Share Trading App (iOS, Android, Phone and Tablet)
Standard Bank: Wealth and Investments App (Web, iOS, Android, Phone and Tablet)
My Contribution
Introduced innovative new interface design and handover tools to the design organisation (Sketch and Zeplin).
Successfully demonstrated their value, procured licenses and help the entire team transition over, leaving behind manual “red lines” and the primary design tools, Adobe Illustrator and Photoshop.
Introduced shared component libraries and Sketch “symbols” which later evolved into the beginning of what we now call “design systems”.
Responsible for the end-to-end design delivery of UX/UI for web and mobile apps
Design, manage and own style guides and component libraries.
Design flows, journeys and low fidelity wireframes.
Build prototypes to validate and concepts.
Manage and own design documentation and developer hand-off.
Collaborate with UX Researchers, Product Owners, Business Analysts, Technical Leads to define and deliver product features in 2 week sprint cycles.
Work alongside iOS and Android developers in agile squads.
Participate in development sprint planning.
Manage and plan design sprints.
Deliver all Apple App Store and Google Play Store app submission assets.
Ensure successful user acceptance and quality assurance testing.
Deliverables
Low fidelity wireframes and journey maps
High fidelity screens for responsive web and mobile app experiences
Style guide, design systems and component libraries
Developer handover documentation
Apple App Store and Google Play Store promo screens
Process optimisation documentation
Internal, release candidate posters
Office livery and way finding graphics.
Delivery Squad
Product Design Lead, UX Designer, UX Researcher, UI Designer, Product Owner, Tech Lead, Project Manager, Scrum Master, Business Analyst, iOS dev (4), Android dev (4), Web dev (4).
Timeline
Delivered over a period of 1 year.